Real time, game ready Golem model.
Created based on the fantastic concept art by : Nick Bray
https://www.artstation.com/artwork/X1zgqR
This is the first project I made after learning Blender.
At first it was a challenge to prove to myself that I had learned the software and then I decided to make a full render.
Detailed using Zbrush.
Textured using Substance Painter.
Rendered using Marmoset Toolbag.
Ground foliage and textures are from Quixel.